Download renderman for maya 20171/15/2024 ![]() Reason #35 why you should check the Arnold log For example, here’s how to add per-face and per-vertex attributes, which MtoA will translate to UNIFORM (per-face) and VARYING (per-vertex) user data on the shape. You’ve got to do it with scripting: add an array attribute with addAttr and then provide the values. With Maya and MtoA, there’s no easy way to add per-face and per-vertex user data attributes to objects. If you want MtoA to available to all users, then you could copy mtoa.mod to one of the common locations. C:/Program Files/Common Files/Autodesk Shared/Modules/maya/2016.C:/Program Files/Common Files/Alias Shared/Modules/maya. ![]() C:/Program Files/Common Files/Alias Shared/Modules/maya/2016. ![]()
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